(Alakajam 10 submission.)

Press 'H' for help during gameplay!
Still stuck? .0.
(Or just curious if I got round to implementing those extra bits within the last 40 minutes? Yes.)
Read on!

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Your mission is to get as many ships to the wooden piers in the top-right corner.

As many as possible, before time runs out! Each ship scores one point. Simple, eh?

Ships of course float with the currents .1., which are marked on your map as blue arrows.

Of course you're not out at sea without a paddle .2., just change the map to suit your needs!

Simply mouse your 2x2-tile orange-flavoured cursor anywhere on the map to either locally (click left and):
 - swap sea and land tiles
 - reverse the currents
 - rotate the set of tiles clockwise .3.
 - .. or counterclockwise .3.

You can scroll through the possible actions with the mousewheel, right mouse-button or arrow keys.
There is quick access with number-keys '1' through '4' as well, for those that don't like loops.
Whatever you do, don't press '5'! (Well ok, fine, because it's you, go ahead.)

If only it where so simple though ... There is another entity that enjoys as little CHAOS. And also the color purple. Don't we all .4.!
In addition to the other actions, the Jellym... err, 'CHAOS', can also:
 - completely randomize an area
 - spawn new ships .5.

Despite being an entity of chaos however, there are nonetheless certain predictable patterns...
each time the violet bar at the bottom empties out, the action in the lower-left is performed on wherever the mauve cursor is located .6.

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Besides the game itself, there are a scant few quality of live things that I managed to get into the game as well:
 - Press 'T' to view the map from (mostly) the top, instead of in perspective.
 - Press 'Z' to restart fresh anytime.
 - Press 'P' to pause the game.
 - Pesss 'M' to (un)mute the music (not the other sounds ... sorry).

Finally, tourist mode! Press '5' to take the view .7. from a ship.

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footnotes:
 0) Possibly because the help screens where written in a hurry, before a deadline?
 1) What's this 'wind' thing people keep talking about?
 2) Well, you are, but you're not completely helpless in any case.
 3) Note that the tiles themselve_ are not rotated! Hey I can do serious footnotes as well :-)
 4)  ... maybe I should have let the player have the purple color instead. Ah well, live and learn.
 5) Chaos isn't nescesarily evil ... you also depend on it for the highscore!
 6) Now that's purple prose! ... get it? Because I ... wait come back!
 7) Chances are the ships view is directed outside of the map though, so sometimes this is very boring ... especially since I forgot to enlarge the sea and bottom, so the horizon is very close.

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